2K Marin  |   as a Level artist on The Bureau: XCOM Declassified, I built models, textures, and props, for sets, while working closely with level architects to layout and maintain efficient geometry in the unreal engine pipeline.  Some of my contributions pictured here are building signs, destructable geometry, bank boxes, furniture, fountain pieces, scale, polish, and asset variations to work with collision and game play.

set decoration  |  models  |  materials  |  props